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# Chapter 14. Concurrency and Asynchrony
## 14.1 Introduction
## 14.2 Threading
### 14.2.1 Creating a Thread
### 14.2.2 Join and Sleep
### 14.2.3 Blocking
### 14.2.4 Local vs Shared State
### 14.2.5 Locking and Thread Safety
### 14.2.6 Passing Data to a Thread
### 14.2.7 Exception Handling
### 14.2.8 Signaling
### 14.2.9 Threading in Rich Client Applications
### 14.2.10 Synchronization Contexts
### 14.2.11 The Thread Pool
## 14.3 Tasks
### 14.3.1 Staring a Task
### 14.3.2 Returning values
### 14.3.3 Exceptions
### 14.3.4 Continuation
### 14.3.5 TaskCompletionSource
### 14.3.6 Task.Delay
## 14.4 Principles of Asynchrony
### 14.4.1 Synchronous vs. Asynchronous Operations
### 14.4.2 What is Asynchronous Programming?
### 14.4.3 Asynchronous Programming and Continuations
### 14.4.4 Why Language Support is Important
## 14.5 Asynchronous Functions in C#
### 14.5.1 Awaiting
### 14.5.2 Writing Asynchronous Functions
### 14.5.3 Asynchronous Streams
### 14.5.4 Asynchronous Methods in WinRT
### 14.5.5 Asynchrony and Synchronization Contexts
### 14.5.6 Optimizations
## 14.6 Asynchronous Patterns
### 14.6.1 Cancellation
### 14.6.2 Progress Reporting
### 14.6.3 The Task-Based Asynchronous Pattern
### 14.6.4 Task Combinators
### 14.6.5 Asynchronous Locking
## 14.7 Obsolete Patterns
### 14.7.1 Asynchronous Programming Model
### 14.7.2 Event-Based Asynchronous Pattern
### 14.7.3 BackgroundWorker