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# Chapter 14. Concurrency and Asynchrony
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## 14.1 Introduction
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## 14.2 Threading
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### 14.2.1 Creating a Thread
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### 14.2.2 Join and Sleep
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### 14.2.3 Blocking
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### 14.2.4 Local vs Shared State
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### 14.2.5 Locking and Thread Safety
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### 14.2.6 Passing Data to a Thread
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### 14.2.7 Exception Handling
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### 14.2.8 Signaling
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### 14.2.9 Threading in Rich Client Applications
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### 14.2.10 Synchronization Contexts
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### 14.2.11 The Thread Pool
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## 14.3 Tasks
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### 14.3.1 Staring a Task
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### 14.3.2 Returning values
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### 14.3.3 Exceptions
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### 14.3.4 Continuation
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### 14.3.5 TaskCompletionSource
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### 14.3.6 Task.Delay
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## 14.4 Principles of Asynchrony
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### 14.4.1 Synchronous vs. Asynchronous Operations
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### 14.4.2 What is Asynchronous Programming?
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### 14.4.3 Asynchronous Programming and Continuations
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### 14.4.4 Why Language Support is Important
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## 14.5 Asynchronous Functions in C#
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### 14.5.1 Awaiting
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### 14.5.2 Writing Asynchronous Functions
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### 14.5.3 Asynchronous Streams
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### 14.5.4 Asynchronous Methods in WinRT
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### 14.5.5 Asynchrony and Synchronization Contexts
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### 14.5.6 Optimizations
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## 14.6 Asynchronous Patterns
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### 14.6.1 Cancellation
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### 14.6.2 Progress Reporting
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### 14.6.3 The Task-Based Asynchronous Pattern
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### 14.6.4 Task Combinators
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### 14.6.5 Asynchronous Locking
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## 14.7 Obsolete Patterns
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### 14.7.1 Asynchronous Programming Model
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### 14.7.2 Event-Based Asynchronous Pattern
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### 14.7.3 BackgroundWorker
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