Finished Chapter 13 source code programming
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import pygame
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from pygame.sprite import Sprite
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class Alien(Sprite):
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"""A class to represent a single alien in the fleet"""
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def __init__(self, ai_game):
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"""initialize the alien and set its starting position"""
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super().__init__()
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self.screen = ai_game.screen
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self.settings = ai_game.settings
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# Load the alien image and set its rect attribute
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self.image = pygame.image.load('alien.bmp')
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self.rect = self.image.get_rect()
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# Start each new alien near the top left of the screen
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# Add a space to the left of alien (which equals to the alien's width)
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self.rect.x = self.rect.width
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self.rect.y = self.rect.height
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# Store the alien's exact horizontal position
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self.x = float(self.rect.x)
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def check_edges(self):
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"""Return True if alien is at edge of screen"""
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screen_rect = self.screen.get_rect()
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if self.rect.right >= screen_rect.right or self.rect.left <= 0:
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return True
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else:
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return False
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def update(self):
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"""Move the alien to the right"""
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self.x += self.settings.alien_speed * self.settings.fleet_direction
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self.rect.x = self.x # track the alien's exact position with self.x attribute.
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@ -1,8 +1,14 @@
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import sys
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from time import sleep
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import pygame
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from settings import Settings
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from game_stats import GameStats
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from ship import Ship
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from bullet import Bullet
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from alien import Alien
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class AlienInvasion:
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"""Overall class to manage game assets and behaviour"""
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@ -20,16 +26,25 @@ class AlienInvasion:
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self.settings.screen_height = self.screen.get_rect().height
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pygame.display.set_caption("Alien Invasion")
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# Create an instance to store game statistics
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self.stats = GameStats(self)
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self.ship = Ship(self)
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self.bullets = pygame.sprite.Group() #
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self.aliens = pygame.sprite.Group()
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self._create_fleet()
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def run_game(self):
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"""Start the main loop for the game"""
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while True:
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self._check_events()
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if self.stats.game_active:
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self.ship.update()
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self._update_bullets()
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self._update_aliens()
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self._update_screen()
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@ -77,6 +92,42 @@ class AlienInvasion:
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if bullet.rect.bottom <= 0:
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self.bullets.remove(bullet)
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print(len(self.bullets))
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self._check_bullet_alien_collisions()
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def _check_bullet_alien_collisions(self):
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"""Respond to the bullet-alien collisions"""
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# Check for any bullets that have hit aliens.
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# If so, get rid of the bullet and the alien
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collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
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# If alien fleet is destroyed, repopulate another one
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if not self.aliens:
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self.bullets.empty()
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self._create_fleet()
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def _check_aliens_bottom(self):
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"""Check if any aliens have reached the bottom of screen"""
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screen_rect = self.screen.get_rect()
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for alien in self.aliens.sprites():
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if alien.rect.bottom >= screen_rect.bottom:
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# Treat this the same as if the ship got hit
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self._ship_hit()
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break
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def _update_aliens(self):
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"""
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Check if the fleet is at an edge,
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Update the positions of all aliens in the fleet
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"""
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self._check_fleet_edges()
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self.aliens.update()
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# Look for alien-ship collisions
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if pygame.sprite.spritecollideany(self.ship, self.aliens):
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self._ship_hit()
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# Look for aliens hitting the bottom of the screen
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self._check_aliens_bottom()
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def _update_screen(self):
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"""Update images on the screen, and flip to the new screen"""
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@ -84,9 +135,75 @@ class AlienInvasion:
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self.ship.blitme()
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for bullet in self.bullets.sprites():
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bullet.draw_bullet()
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self.aliens.draw(self.screen)
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pygame.display.flip()
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def _create_fleet(self):
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"""
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Create the fleet of aliens.
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"""
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# Create an alien and find the number of alines in a row
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# Spacing between each alien is equal to one alien width.
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alien = Alien(self)
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alien_width, alien_height = alien.rect.size
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availalbe_space_x = self.settings.screen_width - (2 * alien_width)
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number_aliens_x = availalbe_space_x // (2 * alien_width)
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# Determine the number of rows of aliens that fit on the screen
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ship_height = self.ship.rect.height
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availalbe_space_y = (self.settings.screen_height - (3 * alien_height) - ship_height)
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number_rows = availalbe_space_y // (2 * alien_height)
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# Create the full fleet of aliens
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for row_number in range(number_rows):
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for alien_number in range(number_aliens_x):
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# Create an alien and place it in the row
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self._create_alien(alien_number, row_number)
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def _create_alien(self, alien_number, row_number):
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"""Create an alien and place it in the row in correct place"""
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alien = Alien(self)
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alien_width, alein_height = alien.rect.size
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alien.x = alien_width + 2 * alien_width * alien_number
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alien.rect.x = alien.x
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alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
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self.aliens.add(alien)
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def _change_fleet_direction(self):
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"""Drop the entire fleet and change the fleet's direction"""
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for alien in self.aliens.sprites():
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alien.rect.y += self.settings.fleet_drop_speed
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self.settings.fleet_direction *= -1
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def _check_fleet_edges(self):
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"""Respond appropriately if any aliens have reached an edge"""
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for alien in self.aliens.sprites():
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if alien.check_edges():
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self._change_fleet_direction()
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break # Break out of the loop if an alien is at edge
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def _ship_hit(self):
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"""Respond to the ship being hit by an alien"""
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if self.stats.ships_left > 0:
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# Decrement ships_left
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self.stats.ships_left -= 1
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# Get rid of any remaining aliens and bullets
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self.aliens.empty()
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self.bullets.empty()
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# Create a new fleet and center the ship
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self._create_fleet()
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self.ship.center_ship()
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# Pause
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sleep(0.5)
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else:
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self.stats.game_active = False
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if __name__ == '__main__':
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ai = AlienInvasion()
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ai.run_game()
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class GameStats:
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"""Track statistics for Alien Invasion"""
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def __init__(self, ai_game):
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"""Initialize statistics"""
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self.settings = ai_game.settings
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self.reset_stats()
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# Start Alien Invasion in an active state
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self.game_active = True
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def reset_stats(self):
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"""Initialize statics that can change during the game"""
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self.ships_left = self.settings.ship_limit
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@ -11,10 +11,18 @@ class Settings:
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# Ship settings
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self.ship_speed = 1.5
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self.ship_limit = 3
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# Bullet settings
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self.bullet_speed = 1.0
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self.bullet_speed = 1.5
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self.bullet_width = 3
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self.bullet_height = 15
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self.bullet_color = (60,60,60)
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self.bullets_allowed = 3
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# Alien settings
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self.alien_speed = 1.0
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self.fleet_drop_speed = 10
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# fleet_direction of 1 represents right; -1 represent left
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self.fleet_direction = 1
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@ -34,3 +34,8 @@ class Ship:
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def blitme(self):
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"""Draw the ship at its current location"""
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self.screen.blit(self.image,self.rect)
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def center_ship(self):
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"""Center the ship on the screen"""
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self.rect.midbottom = self.screen_rect.midbottom
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self.x = float(self.rect.x)
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