Finished Chapter 3: type values and variables

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# Chapter 3. Types, Values, and Variables
## 3.11 Summary
Keypoints from this chapter:
* How to write and manipulate numbers and strings of text in JavaScript.
* How to work with JavaScripts other primitive types: booleans, Symbols, null, and undefined.
* The differences between immutable primitive types and mutable reference types.
* How JavaScript converts values implicitly from one type to another and how you can do so explicitly in your programs.
* How to declare and initialize constants and variables (including with destructuring assignment) and the lexical scope of the variables and constants you declare.
## 3.1 Overview and Definitions
JS types has 2 categories of data types:
@ -818,4 +827,103 @@ for(var i = 0; i < count; i++) console.log(data[i]);
* variable decalred with `var`, its declaration is lifted up (**hosted**) to top of enclosing function
* Refer to [Stack Overflow: What's the difference-between-using-let-and-var](https://stackoverflow.com/questions/762011/whats-the-difference-between-using-let-and-var)
### 3.10.3 Destructuring Assignment
### 3.10.3 Destructuring Assignment
**Destructuring Assignment**:
* Compound declaration and assignment syntax
* value on RHS of `=` is an array or object (a "structured" value)
* LHS specify variable names to mimic array/object.
```js
let [x,y] = [1,2]; // Same as let x=1, y=2
[x,y] = [x+1,y+1]; // Same as x = x + 1, y = y + 1
[x,y] = [y,x]; // Swap the value of the two variables
[x,y] // => [3,2]: the incremented and swapped values
```
Destructuring Assignment can catch return value (arrays) from function
```js
// Convert [x,y] coordinates to [r,theta] polar coordinates
function toPolar(x, y) {
return [Math.sqrt(x*x+y*y), Math.atan2(y,x)];
}
// Convert polar to Cartesian coordinates
function toCartesian(r, theta) {
return [r*Math.cos(theta), r*Math.sin(theta)];
}
let [r,theta] = toPolar(1.0, 1.0); // r == Math.sqrt(2); theta == Math.PI/4
let [x,y] = toCartesian(r,theta); // [x, y] == [1.0, 1,0]
```
Use destructuring assignment to loop over name/value pairs
```js
let o = { x: 1, y: 2 }; // The object we'll loop over
for(const [name, value] of Object.entries(o)) {
console.log(name, value); // Prints "x 1" and "y 2"
}
```
#### Matching number of variables
Number of variables on LHS no need to match number of array element RHS:
* Use extra commas `,` to skip certain values
```js
let [x,y] = [1]; // x == 1; y == undefined
[x,y] = [1,2,3]; // x == 1; y == 2
[,x,,y] = [1,2,3,4]; // x == 2; y == 4
```
* Use three dots `...` before last variable name on LHS, to collect all unused or remaining values into a single variable:
```js
let [x, ...y] = [1,2,3,4]; // y == [2,3,4]
```
#### More general: iterable object on RHS
Destructuring assignment do not need array, an **iterable object** is enough
```js
let [first, ...rest] = "Hello"; // first == "H"; rest == ["e","l","l","o"]
```
#### More general: object value on RHS
Destructuring assignment can be performed when RHS is an object value.
* Syntax on LHS: a comma-separated list of variable names within curly braces
```js
let transparent = {r: 0.0, g: 0.0, b: 0.0, a: 1.0}; // A RGBA color
let {r, g, b} = transparent; // r == 0.0; g == 0.0; b == 0.0
```
#### More general: destruct object into individual variables
Using destructuring assignment to get individual properties from object
```js
// Same as const sin=Math.sin, cos=Math.cos, tan=Math.tan
const {sin, cos, tan} = Math;
```
Note:
* `Math` object has many properties.
* Those that are not named are ignored.
* If LHS included variable name which is not a property of `Math`, that variable will be `undefined`
Name convention:
* not required to use variable names that match property names of the object.
* Syntax: **colon-separated pairs of identifiers**
* 1st is the name of property whose value is to be assigned
* 2nd is the name of variable to assign to
* This usage generate more complex
```js
// Same as const cosine = Math.cos, tangent = Math.tan;
const { cos: cosine, tan: tangent } = Math;
```
### More general: nested objects
```js
let points = [{x: 1, y: 2}, {x: 3, y: 4}]; // An array of two point objects
let [{x: x1, y: y1}, {x: x2, y: y2}] = points; // destructured into 4 variables.
(x1 === 1 && y1 === 2 && x2 === 3 && y2 === 4) // => true
```