351 lines
6.8 KiB
C
351 lines
6.8 KiB
C
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// utf by pietro gagliardi (andlabs) — https://github.com/andlabs/utf/
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// 10 november 2016
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#include "utf.h"
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// this code imitates Go's unicode/utf8 and unicode/utf16
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// the biggest difference is that a rune is unsigned instead of signed (because Go guarantees what a right shift on a signed number will do, whereas C does not)
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// it is also an imitation so we can license it under looser terms than the Go source
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#define badrune 0xFFFD
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// encoded must be at most 4 bytes
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// TODO clean this code up somehow
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size_t utf8EncodeRune(uint32_t rune, char *encoded)
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{
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uint8_t b;
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uint8_t c = 0;
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uint8_t d = 0;
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uint8_t e = 0;
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size_t n;
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// not in the valid range for Unicode
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if (rune > 0x10FFFF)
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rune = badrune;
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// surrogate runes cannot be encoded
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if (rune >= 0xD800 && rune < 0xE000)
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rune = badrune;
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if (rune < 0x80) { // ASCII bytes represent themselves
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b = (uint8_t) (rune & 0xFF);
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n = 1;
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goto done;
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}
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if (rune < 0x800) { // two-byte encoding
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c = (uint8_t) (rune & 0x3F);
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c |= 0x80;
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rune >>= 6;
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b = (uint8_t) (rune & 0x1F);
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b |= 0xC0;
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n = 2;
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goto done;
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}
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if (rune < 0x10000) { // three-byte encoding
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d = (uint8_t) (rune & 0x3F);
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d |= 0x80;
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rune >>= 6;
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c = (uint8_t) (rune & 0x3F);
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c |= 0x80;
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rune >>= 6;
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b = (uint8_t) (rune & 0x0F);
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b |= 0xE0;
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n = 3;
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goto done;
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}
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// otherwise use a four-byte encoding
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e = (uint8_t) (rune & 0x3F);
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e |= 0x80;
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rune >>= 6;
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d = (uint8_t) (rune & 0x3F);
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d |= 0x80;
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rune >>= 6;
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c = (uint8_t) (rune & 0x3F);
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c |= 0x80;
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rune >>= 6;
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b = (uint8_t) (rune & 0x07);
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b |= 0xF0;
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n = 4;
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done:
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encoded[0] = b;
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if (n > 1)
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encoded[1] = c;
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if (n > 2)
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encoded[2] = d;
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if (n > 3)
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encoded[3] = e;
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return n;
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}
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const char *utf8DecodeRune(const char *s, size_t nElem, uint32_t *rune)
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{
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uint8_t b, c;
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uint8_t lowestAllowed, highestAllowed;
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size_t i, expected;
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int bad;
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b = (uint8_t) (*s);
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if (b < 0x80) { // ASCII bytes represent themselves
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*rune = b;
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s++;
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return s;
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}
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// 0xC0 and 0xC1 cover 2-byte overlong equivalents
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// 0xF5 to 0xFD cover values > 0x10FFFF
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// 0xFE and 0xFF were never defined (always illegal)
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if (b < 0xC2 || b > 0xF4) { // invalid
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*rune = badrune;
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s++;
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return s;
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}
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// this determines the range of allowed first continuation bytes
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lowestAllowed = 0x80;
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highestAllowed = 0xBF;
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switch (b) {
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case 0xE0:
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// disallow 3-byte overlong equivalents
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lowestAllowed = 0xA0;
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break;
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case 0xED:
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// disallow surrogate characters
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highestAllowed = 0x9F;
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break;
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case 0xF0:
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// disallow 4-byte overlong equivalents
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lowestAllowed = 0x90;
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break;
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case 0xF4:
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// disallow values > 0x10FFFF
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highestAllowed = 0x8F;
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break;
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}
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// and this determines how many continuation bytes are expected
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expected = 1;
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if (b >= 0xE0)
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expected++;
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if (b >= 0xF0)
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expected++;
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if (nElem != 0) { // are there enough bytes?
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nElem--;
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if (nElem < expected) { // nope
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*rune = badrune;
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s++;
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return s;
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}
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}
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// ensure that everything is correct
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// if not, **only** consume the initial byte
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bad = 0;
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for (i = 0; i < expected; i++) {
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c = (uint8_t) (s[1 + i]);
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if (c < lowestAllowed || c > highestAllowed) {
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bad = 1;
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break;
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}
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// the old lowestAllowed and highestAllowed is only for the first continuation byte
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lowestAllowed = 0x80;
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highestAllowed = 0xBF;
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}
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if (bad) {
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*rune = badrune;
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s++;
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return s;
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}
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// now do the topmost bits
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if (b < 0xE0)
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*rune = b & 0x1F;
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else if (b < 0xF0)
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*rune = b & 0x0F;
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else
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*rune = b & 0x07;
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s++; // we can finally move on
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// now do the continuation bytes
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for (; expected; expected--) {
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c = (uint8_t) (*s);
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s++;
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c &= 0x3F; // strip continuation bits
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*rune <<= 6;
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*rune |= c;
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}
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return s;
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}
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// encoded must have at most 2 elements
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size_t utf16EncodeRune(uint32_t rune, uint16_t *encoded)
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{
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uint16_t low, high;
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// not in the valid range for Unicode
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if (rune > 0x10FFFF)
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rune = badrune;
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// surrogate runes cannot be encoded
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if (rune >= 0xD800 && rune < 0xE000)
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rune = badrune;
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if (rune < 0x10000) {
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encoded[0] = (uint16_t) rune;
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return 1;
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}
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rune -= 0x10000;
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low = (uint16_t) (rune & 0x3FF);
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rune >>= 10;
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high = (uint16_t) (rune & 0x3FF);
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encoded[0] = high | 0xD800;
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encoded[1] = low | 0xDC00;
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return 2;
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}
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// TODO see if this can be cleaned up somehow
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const uint16_t *utf16DecodeRune(const uint16_t *s, size_t nElem, uint32_t *rune)
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{
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uint16_t high, low;
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if (*s < 0xD800 || *s >= 0xE000) {
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// self-representing character
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*rune = *s;
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s++;
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return s;
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}
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if (*s >= 0xDC00) {
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// out-of-order surrogates
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*rune = badrune;
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s++;
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return s;
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}
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if (nElem == 1) { // not enough elements
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*rune = badrune;
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s++;
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return s;
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}
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high = *s;
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high &= 0x3FF;
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if (s[1] < 0xDC00 || s[1] >= 0xE000) {
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// bad surrogate pair
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*rune = badrune;
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s++;
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return s;
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}
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s++;
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low = *s;
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s++;
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low &= 0x3FF;
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*rune = high;
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*rune <<= 10;
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*rune |= low;
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*rune += 0x10000;
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return s;
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}
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// TODO find a way to reduce the code in all of these somehow
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// TODO find a way to remove u as well
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size_t utf8RuneCount(const char *s, size_t nElem)
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{
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size_t len;
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uint32_t rune;
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if (nElem != 0) {
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const char *t, *u;
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len = 0;
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t = s;
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while (nElem != 0) {
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u = utf8DecodeRune(t, nElem, &rune);
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len++;
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nElem -= u - t;
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t = u;
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}
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return len;
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}
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len = 0;
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while (*s) {
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s = utf8DecodeRune(s, nElem, &rune);
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len++;
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}
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return len;
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}
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size_t utf8UTF16Count(const char *s, size_t nElem)
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{
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size_t len;
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uint32_t rune;
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uint16_t encoded[2];
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if (nElem != 0) {
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const char *t, *u;
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len = 0;
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t = s;
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while (nElem != 0) {
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u = utf8DecodeRune(t, nElem, &rune);
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len += utf16EncodeRune(rune, encoded);
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nElem -= u - t;
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t = u;
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}
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return len;
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}
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len = 0;
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while (*s) {
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s = utf8DecodeRune(s, nElem, &rune);
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len += utf16EncodeRune(rune, encoded);
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}
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return len;
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}
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size_t utf16RuneCount(const uint16_t *s, size_t nElem)
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{
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size_t len;
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uint32_t rune;
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if (nElem != 0) {
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const uint16_t *t, *u;
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len = 0;
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t = s;
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while (nElem != 0) {
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u = utf16DecodeRune(t, nElem, &rune);
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len++;
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nElem -= u - t;
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t = u;
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}
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return len;
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}
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len = 0;
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while (*s) {
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s = utf16DecodeRune(s, nElem, &rune);
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len++;
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}
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return len;
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}
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size_t utf16UTF8Count(const uint16_t *s, size_t nElem)
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{
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size_t len;
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uint32_t rune;
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char encoded[4];
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if (nElem != 0) {
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const uint16_t *t, *u;
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len = 0;
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t = s;
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while (nElem != 0) {
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u = utf16DecodeRune(t, nElem, &rune);
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len += utf8EncodeRune(rune, encoded);
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nElem -= u - t;
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t = u;
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}
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return len;
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}
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len = 0;
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while (*s) {
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s = utf16DecodeRune(s, nElem, &rune);
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len += utf8EncodeRune(rune, encoded);
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}
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return len;
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}
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